............Beta Release 1............ All weapons, warheads, units and structures have been modified to use the RA attributes (strength, speed, cost, damage, etc). The tech trees have been made to match the RA ones. All selection, moving, firing, exploding and squishing sounds have been replaced, aswell as some miscellaneous ones. The skirmish countries have been modified to match the RA countries as much as possible. Some of the tags do not carry over into RA2 however, so alternate bonuses have been put in place from what is available. Some ingame graphics have been changed, these are either first versions of the new art or placeholders and so are likely to change. New ingame art is as follows: Artillery, APC, Light Tank, V2, Ore Truck, MCV. New ingame placeholder art is as follows: Medium Tank, Yak, Hind, Radar Jammer, Ranger, Demolition Truck. Any instance of a structure or unit using original RA2 art is a placeholder, except for infantry which may remain unchanged. Some UI graphics have been changed, these are likely to only have small modifications in their final versions. The blood from RA has been added, however it just the original animations resized by 150%. I haven't decided if this looks okay or if I am going to have to make new blood graphics. ............Beta Release 2............ Fix List · Tanya no longer swims, uses C4 on vehicles, picks her own targets or has a build limit. · The Shock Trooper now has the proper Red Alert weapons values and no longer charges Tesla Coils. · The Mobile Radar Jammer no longer chrono shifts a radar dome out of existence. · Crates are more numerous. · Artillery graphics altered. · Ore Truck graphics altered. · Hind is now correctly airport bound. · Cruiser’s guns are less accurate. · The Yak’s weapon is more like it’s RA weapon. · Some buildings’ armour types have been corrected. · Flame Turret weapon tweaked. · Hind/Longbow tweaked to behave more like RA helicopters. · Warhead spread tweaking. · SAM range doubled in line with AA Gun. · Aircraft weapons correctly applied as secondary aswell as primary. · Amphibious Transports don’t hover. · Tanks and the Turret are less accurate against infantry. · Prone damage values unified. · A lot of miscellaneous weapons tweaks. · Intro video now has sound. · Infantry guard sounds changed. · Resized infantry graphics. · Only one aircraft per helipad/airfield. · Rocket Solider available to Soviets. · Tech Levels overhaul. · Objects are “crewed”. · HVA/Voxel Offset overhaul. · Switch back to round turret Heavy Tank (rather than longer version). · More subdued remap colours. · Some AI tweaking. Newly Added List · Medic unit. · Mechanic unit. · Ranger graphics. · Mobile Radar Jammer graphics. · Amphibious Transport graphics. · Medium Tank graphics. · Heavy Tank graphics. · Tesla Tank graphics · Camo Pillbox building. · Yak graphics. · MIG graphics. · Spy Plane graphics. · Badger Bomber graphics. · Hind graphics. · Sub graphics. · Demo Truck graphics. · Anti Tank Minelayer unit. · Anti Personnel Minelayer unit. · Various UI changes. · Parabomb superweapon. · Cruiser graphics. · Destroyer graphics. · Gunboat graphics. · Mammoth Tank graphics. · Chinook graphics. · Longbow graphics. · Flamethrower unit. · Missile Sub unit. · M.A.D. Tank unit. · Pillbox graphics. · Construction Yard graphics. · Power Plant graphics. · Adv. Power Plant graphics. · Allied Barracks graphics. · Allied Tech Centre graphics. · Naval Yard graphics. · War Factory graphics. · Radar Dome graphics. · Airfield graphics. · Helipad graphics. · Service Depot graphics. · Ore Truck unloading graphics. · Turret graphics. · AA Gun graphics. · Gap Generator graphics. · SAM Site graphics. · Tesla Coil graphics. · Sub Pen graphics. · Soviet Tech Centre graphics. · Soviet Barracks graphics. · Flame Tower graphics. · Chronosphere graphics. · Missile Silo graphics. · Iron Curtain graphics. · Rifle Infantry graphics. · Rocket Solider graphics. · Engineer graphics. · Tanya graphics. · Spy graphics. · Grenadier graphics. · Flamethrower graphics. · Ant unit variants. · Shock Trooper graphics. · Attack Dog graphics. · Medic graphics. · Mechanic graphics. · Shock Trooper sounds. · Retro mode. · Contraction mode. · Chrono Tank unit. ............Beta Release 2.5............ · GPS Satellite is delayed as in RA. · Mines are hidden to enemy. · Mines are legal targets. · Bigger spread on M.A.D. Tank’s weapon. · Skirmish menu colour list reflects actual remap colours. · AA Gun turns faster. · Turret turns faster. · Chronosphere has the correct cameo. · Radar Jammer turretoffset fix. · Hind rotors spin. · Radar Jammer jamming doesn’t protect against damage. · Destroyer depth charge has the correct range. · AA Missiles are a bit less effective (or at least they should be). · Nuke has been adjusted. · Flame weapon internal error has been fixed. · Start location numbers on skirmish menu have been fixed. · Infantry only mode has been added. · Shock trooper no longer crushable. · Kennel added. · Technician sequence fix. · Cruiser damage reduced. · Helipad cost reduced (no free unit so cheaper Helipad). · Units come from the front of the war factory again, though still not glitch free. ............Beta Release 3............ · Fixes as set out in mplayer.ini (Aftermath’s multiplayer only .ini file), this affects the Turret, Tesla Coil, Gap Generator, Concrete Wall and Iron Curtain in various ways (such as strength and cost). Also set these things to be changed back in Contraction mode. · MIG has correct number of missiles. · Mammoth Tank AA fix · Chronosphere has correct cameo (honest, it does this time). · M.A.D. Tank damages vehicles. · Building textures overhaul. · Tesla Coil graphics tweaked. · 42 new voxel debris types. · Modified War Factory (new graphics, now 5x3 so the exit works). · Crate graphics. · More terrain converted. · No timer shown for super weapons. · Removed removed sides (Libya, etc) from random country picker · Infantry-only mode. · Terrain switched to replace RA2 Temperate instead of Lunar. · Launcher asks whether to deactivate mod – selecting no would leave the mod files in the game directory, allowing mapping. · Proper Camo. Pillbox. · Ore Trucks and MCV screen shake deaths. · Wall strength increased. · New Sub Pen and Naval Yard graphics. · Tanya sequence fix. · Mapping support. · Helicopter behavior fix. · M.A.D. Tank deploy animation. · Cannot build from Tech Buildings. · Spy Plane, V2 Rocket and Missile Sub Missile are not legitimate targets. · Anti-Air and Ground to Air weapons now have Pythagoras calculated ranges instead of guess work. · Slightly different terrain colour. · Ore Mine graphics. · Sidebar graphics. · UI graphics changes. · Buildups. · Tesla Coil fire animation. · Construction Yard production animation. · Airfield lights animation. · Airfield dish animation. · Airfield windsock animation. · Allied Barracks flag animation. · Soviet Barracks flag animation. · Sub Pen water animation. · Naval Yard water animation. · Radar Dome lights animation. · Chronosphere animations. · Iron Curtain animations. · Nuclear Missile graphics. · Tech Outpost graphics. · Tech Hostpital graphics. · Tech Power Plant graphics. · Tech Oil Pump graphics. · Tech Airport graphics. · Tech Silo graphics. · Tech Machine Shop graphics. · Bio Research Lab graphics. · Prison/Tech Centre graphics. · Church graphics. · Forward Command Centres graphics. · Yak wreck graphics. · Jeep wreck graphics. · House1 graphics. · Redone Mission Failed/Accomplished text.